How to Setup Reference Images in Maya 2017

How to Setup Reference Images in Maya 2017

Setting up reference images in Autodesk Maya based on previous 3Ds Max tutorial: https://www.youtube.com/watch?v=WJHJdI3gsXU

No sound / no narration – Download start file: https://anetav.art.blog/2016/12/13/how-to-setup-reference-images-in-3ds-max/

https://www.youtube.com/watch?v=BBuUdzbkcYg

Maya Hotkeys for this tutorial:

  • Right click over object to display right click menu:RMB

right-clickmenu

  • “6”  Shaded and textured display
  • Hold down letter “D”  to move pivot point
  • Insert  keyboard: Enter tool Edit mode
  • space (When pressed down) Show the hotbox
  • Panel switching with space bar
Tumble, Track, or Dolly

Alt

Left mouse button

Tumble Tool (press and release)

Alt

Middle mouse button

Track Tool (press and release)

Alt

Right mouse button

Dolly Tool (press and release)

 


Text from video:

  1. Create plane and change subdivision to 1×1.
  2. Rotate plane 90 degree on X-axis and rescale to your liking.
  3. Apply Backface culling so face is visible from one way.
  4. Move face to the back.
  5. Move pivot point to the center; click letter “D” and use move tool.
  6. Next duplicate and rotate face;

– reset settings

– for this particular part, you need 4 copies and 90 degrees (360/4=90)

  1. Apply new material to each plane and add your reference image.
  2. Hit “6” on your keyboard If you do not see your reference.
  3. Apply new material to each plane and add your reference image.
  4. To freeze planes in the view use layers; select all planes and under layers click Create a New Layer and Assign selected object.
  5. Name layer and freeze by clicking twice on last check box next to the layer name.
  6. Hit “6” on your keyboard If you do not see your reference.

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